The attribute system is actually the basis of the Summoners War combat mechanics. Deals great damage to a number of enemies or neutralizes spells to gain advantage. The Monster gets an additional stun effect to its attackFat Macaron (Passive): If an ally excluding yourself takes damage from an enemy, you have a 15% chance to offset that damage, attack the enemy instantly to deal damage proportionate to your Defense and stun the enemy for 1 turn. 4 Damage +10% + Lv. Say no more. + Lv. Damage Resistance Accuracy; 101: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4: Min: 2670 Max: 4545: Min: 223the basic formula for your damage is this: Damage = attack * ( (100% - crit rate%) + (crit rate% * crit dmg%) ) Since it depends almost entirely on what stats you have all other runes (substats etc) it is best to just calculate your damage 3 times with different slot 4 rune for each monster. Focus on maximizing crit rate, attack percentage, and crit damage while adding some attack speed or accuracy as needed. A basic attack on that 127% crit damage with a whole 2702 attack and attack up, undead is very strong. Against this AD, my Leo always goes first. cogumush. Summoners War: Sky Arena Wiki Monsters Element. I built my Dominic attack,crit damage, speed and devilmoned him when he first came out. 4 Damage +10% + Lv. Knowledge stacks will only buff the third skill: this skill can be usable only if you have at least one stack, and the. 5 Cooltime Turn -1 + Lv. Moreover the first skill on awakened form is strenghtened, and each hit inflicts continous damage with 35% chance on max skillup. Multiplier: 3. + Attack Bar Recovery +10% + Attack Bar Recovery +10% Attacks the enemy 2 times. Crit. Unlike those two. The regen ticks of a level 2 did a whole 76, granted destroy does lower it slightly. 5* {Target) Increases your Critical Rate for 3 turns and attacks all enemies. + Lv. Rate Crit. She is a three star natural monster that has an unique skillset in the game: all her skills deal damage based on target's max HP. Shoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. then having 3 skillups into that skill means s = 0. Each artifact possesses one main. He goes first and Nukes someone. Bomb damage is calculated at time of placement, by the monster that placed the bomb. Performs a ruthless charge, attacking all enemies 3 times. He's the second natural five fire element monster that players can fuse after Xiong Fei. Attacks the enemy, decreasing its Attack Speed for 2 turns and freezing the enemy for 1 turn. Conclusion. Skill 3 can do a lot of damage and reduces attack bar significantly, which helps complement Hwa’s attack bar reduction. Assume Raoq, Vanessa, and Kata all do 100 damage with s1 for simplicity's sake. (Reusable in 5 turns) + Lv. (Reusable in 5 turns) + Lv. Some are just straight that scaling. Moria Skills. Bombs cannot crit. 5 Harmful Effect Rate +15% + Lv. no. [Automatic Effect] (Reusable in 4 turns). Concentrated Attack . also remember that homunculus can't be used for Defense in Arena or in the Guild Battle. 4 Harmful Effect Rate +5% + Lv. (Reusable in 5 turns). Speed Crit. Speed Crit. Spectra Skills. 2 Damage +5% + Lv. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. Baleygr the Fire Lightning Emperor is a nat 5 fusion monster. 4 Damage +10% + Lv. Spurt (Passive): Increases the attack speed by 15. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage Effects. g. but actually it seems to be THE BEST TIME to farm Artifacts!Best artifact Guide: Can only get crit damage on the "type" artifacts however, and you can also have both on the "attribute" artifacts. Attacks the enemy 2 times and weakens the Attack Power and the Defense for 2 turns with a 75% chance with each attack. Increases the Attack Speed of ally monsters Guild Battles by 16%. the second one would be too high on the attack side. Rate Crit. (Reusable in 4 turns). 2 Damage +10% + Lv. Single target heal and cleanse, 2 turn invincibility – possibly good if your squishy units are dying, generally not recommended. Before nerf he hit for around 100k s3 After his buff, 140k After his nerf 120k. A good rune build for Mi Ying is a classical nuker-style Rage/Blade with lots of %attack and crit damage. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. We have the upgrade of Abyss dungeons for GB and DB. The equation of final damage is. However, for a guy like Darion, hp's pretty handy in getting him to survive longer, and crit damage doesn't do much for a low crit rate. + Lv. As you can see, Chow clearly does more damage when his attack is higher, than putting emphasis on HP. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. . (Reusable in 4 turns) + Lv. (Reusable in 4 turns) + Lv. Add Shihwa to your monsters! Shihwa (Fire Nine-Tailed Fox) is a good attack monster in Summoners War. (Reusable in 4 turns) + Lv. . RYU Skills. If you don't have good runes crit rate slot 4 works. Speed Crit. Increases the Critical Rate of ally monsters with Water attribute by 38%. 6 Cooltime Turn -1 Pierces the enemy with a sharp icicle. Exact values vary based on type of Lushen. Bomb damage is calculated at time of placement, by the monster that placed the bomb. So first lets fix: CR = 100% -> Every attack will be critical. Yaku: With a self-buff on skill 1, max hp damage and continuous damage on skill 2, and five attacks with a 25% chance to ignore defense on skill 3, not to mention awakening into a 15% crit rate bonus, this little guy was made to wreck bosses. 3 = 30% . 5 Cooltime Turn -1How Viable is Crit Resist? Crit Resist is a relatively rare buff that is seldom used. Getting a violent proc on her can mean getting 2-3 continuous damage debuffs on every enemy. + Lv. If the enemy's attack lands as a Glancing Hit, counterattacks with [Iron Uppercut]. Guild War Defense. + Lv. Teams up with two other allies to attack an enemy. Karl's main feature is his third skill which ignores all damage reduction effects, including shields (both from runes or the skill effect) and. For Crit, we'd be looking at an effective 8464 (normal assumptions) or 7038 (ItsTheRabbit's formula). Note here: Speed matters too so more speed = more DPS. Damage Resistance Accuracy; 103: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4:. Damage Resistance Accuracy; 102: 15%: 50%: 15%: 0%: Level Stars HP Atk. If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again. According to their response, MULTI CRIT DAMAGE do not stack. The damage will be offset and your Attack Bar will be filled up if you receive damage during the turn of the enemy. 3 Damage +10% + Lv. Note here: Speed matters too so more speed = more DPS. Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. 3 Damage +5% + Lv. value for CRIT Rate is 100% and 400% for CRIT DMG, so it is highly important to check these values when. 6 Cooltime Turn -1 As the other Panda Warriors, the first skill is a multiple hit DEF break: also for this reason Mi Ying aìcan deal a lot of damage if runed properly. This attack decreases the enemy's Defense for 2 turns with a 50% chance. + Damage +20%. Camilla Skills. It's not worth deruning those really good monsters though to make a crit damage Triana. Let’s see how this work. Summoners War: Sky Arena Wiki Monsters Element. Each strike reduces the enemy's Attack Bar by 20% (Reusable in 5 turns) + Lv. for me, bsr5 was easy, but my best critdmg set is only 240. Chart: rate: 100%, after roughly 250 runs. Increases the Critical Rate of ally monsters in the Arena by 24%. 5 Cooltime Turn -1 The value was around +/-2. Summoners War: Sky Arena Wiki Monsters Element. Imesety Skills. 3 Damage +5% + Lv. 3 Damage +5% + Lv. 85 crit rate is goal since elemental advantage in dragons gives 15 crit rate to tarq. (Reusable in 3 turns). The Monster gets an additional stun effect to its attackRYU Skills. Lv. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. The only thing that won't is the additional damage from his passive. But if want à picture. In-depth. 6 Cooltime Turn -1 Deals damage to an enemy and recovers a turn if the enemy dies. Bale bs5: 75k ehp. Rate Crit. 5 Cooltime Turn -1Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. 3 Damage +10% + Lv. 3 Cooltime Turn -1. 2 Damage +10% + Lv. Increases your Attack Power for 2 turns, and inflicts damage that ignores all damage reduction effects. (Reusable in 3 turns). + Damage +5% + Damage +10% + Cooltime Turn -1 Flames of Hell (460%) Always perform an attack that has an attribute advantage on all enemies. Recently on a thread, someone said that a rep from C2Us told them no crit damage effects stack. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. The ones i have are fire hellHound awakened and fire bounty hunter awakened which both give crit buff. 5 Cooltime Turn -1Flames of Hell (460%) Always perform an attack that has an attribute advantage on all enemies. The way a Leo vs. Upgrade your gear cautiously, ensuring that you’re investing in pieces with the right sub-stats. Not only does she effectively boost everyone’s Speed and Attack Stats accordingly due to her abilities, but she’s also capable of breaking the Toughness of enemies and inflicting Fire damage over time (DoT). ago. The [Hidden Aim] pose disables after you attack on your turn. You can do 6k damage per card with 171% Atk and 145% CD. Strikes the [Hidden Aim] pose. Sometimes he only starts with 4 stacks but gets 5 stacks after turn 1 with ez. (Reusable in 4 turns). 5 Cooltime Turn -1The value was around +/-2. Gain Knowledge (Passive) Gains Knowledge by the number of granted beneficial effects when you're granted with a beneficial effect. + Lv. Shaina’s first skill, Crescent Moon Slash, attacks the enemy target 2 times. + Damage +10%. Cdmg as bad helps with waves, but it is not useful for the boss stages where he ONLY hits them when they are above 80% hp. 2 Damage +10% + Lv. 4 Damage +10% + Lv. If I have 40% crit damage and 10% attack from sub-stat, Rage Atk/Crit%/Atk is actually superior at 59% CR. Stuns the target for 1 turn and recovers your Attack Bar by 20% each if the enemy is under Continuous Damage. [Automatic Effect] + Lv. So if you get a Fatal Rune with Attack % make sure that it. 2 Damage +10% + Lv. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. I'll quote what they said. I run 1. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. Do note I have the 6% damage set and the 5% outfit, no idea if Orbia has the 10% recovery, and I have no idea if undead is affected by the 30. Removes all of the harmful effects on you and the target ally and recovers 25% of your HP. However, Monsters' max. 2 you don't have high and low damage received. Team 2: Sigmarus (lead) + Bernard (Defense debuff) Sigmarus' 3rd dealt 36k damage without crit and 111k damage with crit. Maybe there's a different value that is correct. Damage +10%. 4 Damage +10% + Lv. This set-up literally needs no other subs than Crit. Engraving 4 pieces of this Rune will increase the Monster's Attack Speed by 25%. However in real life scenario you also have to factor in crit rate (and other effects like glancing) to determine how often you can actually get the benefit of CD. 4 Damage +10% + Lv. PS: Multipliers were datamined but real damage seems. 3 Harmful Effect Rate +10% + Lv. It gets halved by the boss passive: 50%. Moreover. The things you need to know when you calculate the damage for Lushen or any other ATK based damage dealer summoners war are: - Critrate is 100%. Off of enemy HP Lyn (light amazon) is probably the best. Sieq (Fire Hellhound - You got a few. . The Attack Bar is increased by 50%, and the damage you receive will be reduced by half when you get attacked while this skill is on cooldown. Placing bombs ignores glancing and elemental advantage/disadvantage. Summons a surprise box that inflicts damage and grants 1 random harmful effect among Stun, Glancing Hit Rate Increase, and Attack Speed Decrease to. 5 Harmful Effect Rate +15%Garo (Fire Ninja) is a good attack monster with evading damage passive skill in Summoners War. Then, make skill 4 into something. Despite having a huge attack value for a 2-star monster and quite. Discuss the game with fellow summoners around the globe!Increase the Defense of ally monsters in Guild Content by 21%. Leader Skill. Feng Yan Skills. + Damage +10%. Kroa’s abilities, such as attack speed up, precision up, and crit rate up, make it a formidable monster on the battlefield. Leader Skill: Increases the Attack Power of ally monsters by 25% Skill 1: Blade Surge: Attacks a single target for 2 times and then attacks all enemies on the 3rd attack. 2 Damage +5% + Lv. Deals great damage to a number of enemies or neutralizes spells to gain advantage. Newbies first Lushen = 6k-7k while being slow as dirt and used with Chloe. 2 Damage +10% + Lv. Runes are special attachment stones which provide bonuses to the stats of Monsters. [Automatic Effect] Crit damage is good if you put it on a unit that crits a lot. However, you need a high defense (3300+) to max out the number of allies you attack with. Lv. He is defense based, not atk% based from what I see. 3 Damage +10% + Lv. (Reusable in 4 turns) Multiplier: {ATK}* ( {SPD} + 30)/150 x3. Fire Monsters; Water Monsters; Wind Monsters. Damage = TotalAttack ∗ ([1 + SkillUps] + CritDamage) * Multiplier. in purely damage taor does quite a bit. (Reusable in 5 turns) + Lv. 3 Attack Bar Recovery +5% + Lv. 5-3% for most cases and it lines up with my experiences. 4 Harmful Effect Rate +10% + Lv. 4 Damage +10% + Lv. Deva, the Light Chakram Dancer is a good damage dealer monster in Summoners War that has also some crowd control and ignore defense ability. (Reusable in 3 turns). Decreases the incoming damage by 35% and increases the damage dealt by 50% if the enemy has lower Attack Power than yours. 5 sec for the result to return. 3 Cooltime Turn -1 But i wonder how it really works. Show Skill Ups. Its good to start with 2 stacks but C2+ RTA and Arena, most of the time you start with 5 stacks due to opponents all having shield or will runes. 2 Damage +5% + Lv. A lot of the attacks scale with attack too yes. Discuss the game with fellow summoners around the globe!Bloodthirst ( {ATK}* (2. ) and let the 2/4/6's fall as they will _^. 4 Harmful Effect Rate +10%. (Reusable in 4 turns) + Lv. [Hadoken] will be activated in succession with a 30% chance. People usually don’t like to use slot 4 runes with ATK% on them as the main stat, due to the fact that using the Crit DMG% runes means you can get way more damage than with just substats alone. Crit. on top of that only the Icaru using teamup gets atkbuff from the passive. Defense evens out the damage you are taking i. . You command a formation of characters and give them orders according to which of their cards are in your hand, similar to games like RAID: Shadow Legend and Cookie Run: Kingdom. 5 Even though Valk has almost 100 less attack stat that loses out on the stat increase from runes, the damage multiplier from the skill outweighs that. I haven't tested enough to determine whether the mistake is a phantom 0-damage second crit-chance, or whether it is possible for an HP. The only saving grace seems to be that it works against non-Bomber Ignore DEF units such as Lushen. 2 Damage +5% + Lv. 2 Damage +10% + Lv. 4 Damage +10% + Lv. 3 Damage +10% + Lv. Divide ur results for the first lushen by 1. . 4 Damage +10% + Lv. Attacks the enemy to stun for 1 turn with a 30% chance. Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. Damage Resistance Accuracy; 110: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1995 Max: 3600: Min: 138Total combined will always favor atk, so I don't know how you ended up with more crit damage. I have recently pulled a Light Unicorn and became interested. 1. Increases the Critical Rate of ally monsters with Fire attribute by 23%. Fire Monsters ; Water Monsters. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters; Light Monsters; Monsters Grade . 2 Damage +10% + Lv. In your case, only skill 1 cdmd or skill 2 cdmg will be applied upon attacking. You already have a good discssion going on but if i were to put it in words, assuming that you do not change any CD, the additional atk will improve her damage for waves and bosses. Decreases the damage that your allies take by 200% of your Defense until the next turn starts. 2 Damage +10% + Lv. 3 Damage + 10% + Lv. This is a guide to help players of the game Summoners War Chronicles, which is free to play, learn how to succeed in the game. There is a glitch in the game that allows Verdehile to increase the attack bar by 10% if the critical chance is high enough and every monster who attacks with him will. 5 Cooltime Turn -1Pierces the enemy with a sharp icicle. I am going to build a Ahman but can only get him to 60% crit. Multiplier: 5. Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of landing a Glancing Hit Effects for 2 turns. 3 Harmful Effect Rate +10% + Lv. I also assume you will crit every time, just to make things a little bit. 3 Damage +5% + Lv. . Ideally +75 speed or around there with 150 crit damage and +800 attack and as high crit rate as possible. Icaru provides a team up skill that allows the team to gang up on an enemy. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. cogumush. 3 Damage +5% + Lv. Some misconceptions about crit damage only being for attack based monsters, let's see what other places we can use it to our benefit. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. passive to proc more often but not after eachother. Runed with Vampire set, he has a bit of life-sustain that can make him very difficult to kill: many times he can solo some teams with wind. the second one would be too high on the attack side. ago. Damage Resistance Accuracy; 99: 15%: 50%: 40%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1860 Max: 3345. Those stats are obtainable by having only maxed Glory buildings, a Rage set, max Skilled 3rd, and 6 star +15 in 2/4/6. 2 Damage +10% + Lv. + Damage +10% + Cooltime Turn -1. 3 Damage +10%. EARLY RUNES. 4 Damage +10% + Lv. Well on Verdehile for example you obviously want 100% crit. . The damage is proportionate to the attack speed + Lv. 3 cases. The regen ticks of a level 2 did a whole 76, granted destroy does lower it slightly. Performs a ruthless charge, attacking all enemies 3 times. Your attack will always land as a Critical Hit against the target who has lower Defense than yours. The faster you are than the enemy, the chance of receiving a Glancing Hit from the enemy increases by up to 50%, and the damage dealt increases by up to 100%. (R + Lv. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit. The first hit has a real crit rate of (CR+CR)-(CR*CR), all following hits of a multihit-attack have the CR as shown in the stats. Strikes the [Hidden Aim] pose. Depending on the enemy's max HP and Sig's attack, that means that in say. An upcoming massively multiplayer online role-playing game has become our pick for today’s guide, and its name is Summoners War: Chronicles which you have undoubtedly heard before. after it is multiplied FLAT DMG of DMG ARTIFACT is added (original dmg x light dmg artifact) + flat. The difference in damage between a critical hit and a regular hit in a Feng Yan is small. 90% Critical Rate for all non-fire monsters, and 105% Critical Rate for Fire Monsters (Elemental Advantage). Mine with +446 attack and 168% crit damage can do 50-60k on g10 with s3. Hello I got an attack artifact with a substat that says "[Skill 4] CRIT DMG +15%". 2 Damage +10%; Lv. Unfortunately Miles just has low multipliers. You start off with an added 50% and given Crit Damage multiplies your base attack damage even. As you can see, Sigma in team one has 74% more attack power but the damage output is only 5-10% more. 400 damage per card withought attack buff on your Lushen to be able to oneshot the trashwaves (while having 100% CR!). Also recovers HP by 50% of the inflicted damage. Attacks the enemy with an ally at the same time with [Cross Attack]. 3 Damage +10% + Lv. 2 Damage +5% + Lv. Causes an elemental explosion to attack an enemy. That's 1. Attacks an enemy 3 times. Optimizing with 5 Focus Stats: choose 5 stats that are the most important for your monster. The damage increases according the number of beneficial effects removed. In addition, recovers HP by 30% of the inflicted damage. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. + Damage +10% + Damage +15% This is a guide to help players of the game Summoners War Chronicles, which is free to play, learn how to succeed in the game. Do note I have the 6% damage set and the 5% outfit, no idea if Orbia has the 10% recovery, and I have no idea if undead is affected by. 7* {ATK} Show Skill Ups. (Reusable in 5 turns). 6 Cooltime Turn -1Smokey Skills. He is not the only Imp Champion that can fill the role; both the fire and dark imp champions also have. I also did some tests and checked that skillups were not included . Chemical_Pyro •. (Reusable in 3 turns). 6 Harmful Effect Rate +15%. All attributes of the Samurai group and only Wind or Dark of the Cannon Girl group. Speed Crit. The Orbia stats. Speed Crit. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. . Attacks the enemy with the power of condensed magic. A total of 400 artifacts and 300 Conversion Stones can be held at any one time, not counting those equipped on monsters. 2 Recovery +5%. Leader Skill. Crit. 2 Damage +10% + Lv. Stat Priority : Spd; Atk%; Crit Dmg%; Crit Rate% Base stats. Attacks all enemies 3 times to decrease their Attack Bar by 75% with each attack. with average substats, 10 crit rate per run puts you at 75% total crit rate (on monsters that dont get crit on awakening). Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. The damage is proportionate to the enemy's MAX HP. (Reusable in 3 turns). Triple Attack (240%) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit. 5 Cooltime Turn -1. + Lv. + Damage +5% + Damage +5% + Damage +15% + Cooltime Turn -1Throws a fan to attack the enemy 3 times, with each attack having a 50% chance to remove one of the enemy's beneficial effect Increases the Attack Bar of all allies by 15% each per beneficial effect removed. Leader Skill. 4 Damage +10% + Lv. 6 Cooltime Turn -1 Pierces the enemy with a spear and inflicts damage proportional to their MAX HP. (Reusable in 4 turns). Damage Resistance Accuracy; 90: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min. 5 Damage +10%Verdehile (Fire Vampire) is a very good utility support monster in Summoners War. If the number is the same as the previous number, the attacks ignores the enemy's defense. While players can rely on their guildmates and friends to carry them through the White Shadow Castle raid, this guide will show players how to succeed on your own and how to group up with random players. The skill will also deal 30% increased damage on the enemies that do not have any beneficial effects. 5 Damage +10% + Lv. Miles (water surfer) uses. I found this image of a spreadsheet ranking the monsters by top 30 HP, Attack and Defense at a facebook group and figured I should post it here. Here's my explanation. I also assume you will crit every time, just to make things a little bit. Once you enter the game after its release, you will become the summoner who summons the monsters for your aid to protect this kingdom named Rahil,. Crit. Next, I would go with a slot 2 Will Spd rune with CR, Acc, HP, Atk, Def, and maybe Crit damage. Inflicts Continuous Damage that can't be resisted by the number proportional to the damage dealt for 2 tu. Reddit Post:. 5 Damage. Inflicts continuous damage for two turns if you get a Critical Hit. . Speed Crit. Rip no crit damage, you can sell those runes.